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Viz Engine Administrator’s Guide The preferred method to send data is to use the ‘SendToSMM’ library (or an equivalent) to send the data to the individual Viz Engines. The communication protocol for the import of Shared Memory data depends on the type and final output of the data. There are set protocols to use with large amounts of data, in which all of the data must reach its destination graphic, and also where large amounts of data must be received, quickly, but some loss of data is acceptable. For use cases see: • TCP Protocol • UDP Protocol • Plugin API • Command Interface Note: It is also possible to import data through Multicast. This method is not recommended as it can pollute the network. This section contains information on the following topics: • TCP Protocol • UDP Protocol • Plugin API • Command Interface 9.1.1 TCP Protocol The SHM TCP communication protocol guarantees a reliable delivery of packages. It is a much more efficient than the Command Interface, but not as fast as the UDP Protocol protocol. Use cases for a TCP connection could be finance stocks and currencies, or election result information, where the requirement is to deal with large amounts of information, and all of this data must reach its destination graphic. A single piece of lost data can have economic consequences, falsify charts, show mathematically wrong results, etc. A TCP connection to a Viz Engine can be held open for a long time (this is recommended), and should not be opened and closed between sending variables. Page 136 Copyright © 2014 Vizrt
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