dragon-age-origins Download

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Class Benefits
Wa rriors
Starting health
Starting stamina/mana
Starting
attribute bonuses
Starting skill
Starting talent/spell
Levels to gain one skill
Health per level
Stamina/mana per level
Base attack score
Base defense score
100
100
+4 strength
+3 dexterity
+3 constitution
Combat Training
Shield Bash, Pinning Shot,
or Dual-Weapon Sweep
3
6
5
60
45
Mages
Rogu es
85
115
+5 magic
+4 willpower
+1 cunning
Herbalism
Arcane Bolt
90
90
+4 dexterity
+2 willpower
+4 cunning
Poison-Making
Dirty Fighting
3
4
6
50
40
2
5
4
55
50
Background
Your character’s background—the “Origins” component of the game—determines which of six distinct opening
acts you play through, and continues to affect your experience throughout the game. Although there are six
different backgrounds, they are each tied to certain combinations of race and class; by the time you select your
race and class, you only have one or two choices of background.
Human Noble
Human warriors and rogues always belong to the noble house Cousland, one of the most powerful
families in Ferelden. But even a life of privilege can crumble in the face of betrayal…
Magi
Human or elven mages, from the Amell or Surana families, respectively, find that a long childhood of
tutelage in the magic arts is finally at a close: it is time to undertake the Harrowing, the long-secret
ritual by which an apprentice spellcaster either becomes a full mage… or disappears forever.
City Elf
Elven warriors and rogues can opt to become a member of the Tabris family, hardscrabble city
elves confined to the poorest quarter of the city of Denerim, where an arranged marriage offers
hope of distraction—if only for a day—from a life of discrimination and abuse. But when a local
lord claims his “right” with the bride, racial tensions provide fuel for a massacre.
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