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PART 3: The Acadia Audio System
Each of the four sections in the Audio
Instruments & Routings Window can be
closed or opened by clicking the appropriate open/close triangle, see Figure 6.2.
SETTING THE NUMBER OF
AUDIO INSTRUMENTS
NOTE: This section applies to all Vision
and Studio Vision users but is most applicable to TDM and Acadia users.
Vision can use as many Audio Instruments as your memory and CPU
resources allow, up to a maximum of 128.
Vision initially defaults to 16 Audio Instruments, but you can request a greater
number if you like. Vision stores the
requested number of Audio Instruments
in both its Setup file and in each Vision
file.
Figure 6.2: Busses section, opened and closed
Vision offers a great amount of flexibility
in routing and processing audio. While
the following sections in this chapter
explain the various controls in the Audio
Instruments & Routings Window,
Chapter 7: Acadia: Audio Channels in
Consoles explains how to assign plug-ins,
sends, and EQs. In addition,
Chapter 10: Acadia: Bussing, Routing, &
Bouncing to Disk explores some realworld examples for bussing, routing, and
recording audio channels.
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When using the Acadia audio system, the
number of Audio Instruments you specify
determines the number of possible audio
events that can sound at any one time,
and the amount of RAM used for audio
buffers.
IMPORTANT: The number of Audio
Instruments you specify determines only the
theoretical number of possible audio events
that can play back simultaneously.
There are many other factors that affect the
actual number of simultaneous audio
tracks you can expect Vision to play. These
include: the speed of your CPU; the speed of
your hard disk (and the speed of its IDE/
SCSI connection); the number of EQ bands
in use; and the number and type of VST
plug-ins employed. For more information,
see “Chapter 11: Acadia: Optimizing for
Digital Audio.”
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