Download Audio Reference Manual
Transcript
PART 3: The Acadia Audio System Each of the four sections in the Audio Instruments & Routings Window can be closed or opened by clicking the appropriate open/close triangle, see Figure 6.2. SETTING THE NUMBER OF AUDIO INSTRUMENTS NOTE: This section applies to all Vision and Studio Vision users but is most applicable to TDM and Acadia users. Vision can use as many Audio Instruments as your memory and CPU resources allow, up to a maximum of 128. Vision initially defaults to 16 Audio Instruments, but you can request a greater number if you like. Vision stores the requested number of Audio Instruments in both its Setup file and in each Vision file. Figure 6.2: Busses section, opened and closed Vision offers a great amount of flexibility in routing and processing audio. While the following sections in this chapter explain the various controls in the Audio Instruments & Routings Window, Chapter 7: Acadia: Audio Channels in Consoles explains how to assign plug-ins, sends, and EQs. In addition, Chapter 10: Acadia: Bussing, Routing, & Bouncing to Disk explores some realworld examples for bussing, routing, and recording audio channels. 36 When using the Acadia audio system, the number of Audio Instruments you specify determines the number of possible audio events that can sound at any one time, and the amount of RAM used for audio buffers. IMPORTANT: The number of Audio Instruments you specify determines only the theoretical number of possible audio events that can play back simultaneously. There are many other factors that affect the actual number of simultaneous audio tracks you can expect Vision to play. These include: the speed of your CPU; the speed of your hard disk (and the speed of its IDE/ SCSI connection); the number of EQ bands in use; and the number and type of VST plug-ins employed. For more information, see “Chapter 11: Acadia: Optimizing for Digital Audio.” Opcode Systems, Inc.